Every possible resource is mustered in the pursuit of victory, with entire planetary populations turned over to supporting the war effort, no matter the cost. The Angry Marines are a popular homebrew Chapter of Space Marines, and by far the most famous homebrew to gain fame outside the realm of 40K. This formal censure and erasure from official records is known as an Edict of Obliteration, also called a Damnatio Memoriae, a High Gothic phrase meaning "condemnation of memory." You can say that your Chapter doesn't know the exact origin of its gene-seed and hint that their might be a possible connection to Traitor gene-seed, but don't explicitly come out and say it. Born of the gene-seed of Sanguinius, these Chapters all bear the curse of their forefathers to varying degrees. Games Workshop no longer produce campaign or battle zone codices, instead releasing 'expansions'. The majority of the population still hold to ancient superstitions, and are but one step away from barbarous savages. Ryan Hilton. Such experiences shape them, in both positive and negative ways, lending a further level of detail to your Chapter's background. Driven to extremes of violence by the pressures of Hive World living, these merciless killers are usually ignored by the authorities. However, material in Codex: Catachans provides rules for jungle warfare. If you create a Chapter from the White Scars, keep in mind they many of these Chapter are aggressive and savage in nature, and have a tendency to compete with their forebears for glory. If the population is even aware of the Space Marines, they are distant, semi-mythological figures, whose appearance is a portent of great things. By order of Roboute Guilliman, the Ultima Founding took place, and many newly Founded Chapters were comprised entirely of Primaris Space Marines. This occurred only once in Imperial history, during the Second Founding, when the First Founding Loyalist Legions were sundered into multiple Chapters, with one retaining the original heraldry, livery and honours of the original Legion. Few outside the Chapter can even guess at the exact facts surrounding the Chapter's beginning, and those within its ranks guard their secrets well. Below are examples of the most common colour patterns utilised by Codex oriented Chapters: Each Company has a unique colour that its members wear, commonly on their power armour's shoulder plate rims, but some Chapters use chest eagles, bolter cases, knee pads, helmets or other parts of a Space Marine's Power Armour. When extracted and cultured, produces new organs. Some Chapters specialise in this tactic, honing it to perfection so that the first and last thing an enemy sees of the Space Marines attack are the black contrails of dozens of drop pods streaking through the air, and Battle-Brothers disembarking inside his lines to gun him down with ruthless efficiency. Finally, there are a small number of Chapters whose organisation and methods bears little resemblance to those prescribed in the Codex Astartes. The Ultramarines' Realm of Ultramar is such a region, where despite a reasonable standard of living, every family dreams of having a son accepted into the ranks of the Ultramarines, and ensures they are trained to the utmost degree as soon as they are able to walk. A Space Wolves Aspirant successfully returns to the Fang from the brutal ordeal, known as the Trial of Morkai. A codex (pluralized as codexes by Games Workshop), in the Warhammer 40,000 tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign. Established GW canon has already stated that the IInd and XIth Legions Having originally been given their own Codex to act as "the default" for Space Marines in second edition Warhammer 40k, for the past five editions the Ultramarines have been part of the standard Space Marines Codex. Warhammer 40K Codex Supplement: Deathwatch. Named for a Terran avian seen by many cultures as the herald of fate and messenger of death, the Raven Guard have served the Emperor faithfully throughout the glories of the Unification Wars, the Great Crusade and the dark days of the Horus Heresy and beyond. While in the midst of this radical and severely painful transformation, a warrior must overcome the shadow within himself, lest they are overcome and fall to the Curse of the Wulfen and become a giant, feral creature no longer sane or human. Such worlds might have been reported by itinerant rogue traders, and earmarked centuries before as potential Space Marine home worlds. Dead worlds are those that millennia ago harboured signs of life, but which have long since become lifeless, arid rocks. Space Marines are genetically-engineered, armoured killing machines. The Salamanders are one of the Loyalist First Founding Chapters of Space Marines. All of these possibilities provide the bedrock of the Chapter's legends, which a writer can draw on when it comes to writing about their own Fanon Space Marine Chapter. Tabletop, RPG & Pop Culture News - Bell of Lost Souls Each plays the role fate lays before him, knowing that a life spent in service to the Emperor is a life well lived. All White Scars are watchful for this necessary yet insidious savagery, and it is only with great discipline, humble introspection and often the watchfulness of their Battle-Brothers that they can hope to master themselves. To do is not simply a matter of making the best use of the environment, but of surviving the very worst that environment can throw at the Battle-Brothers and even turning it against the foe. Chapters such as the Black Consuls, Genesis Chapter, Hammers of Dorn, Novamarines, and the Red Scorpions are strong examples of those Chapters that vehemently follow the dictates of Guilliman's treatise to the letter. A Battle-Brother that underwent a Blood Duel Trial before being accepted into the ranks of their Chapters Neophytes have reason to be supremely confident in their ability to accept any challenge and face any foe. Over time these factors have led to the Unforgiven being regarded with distrust. The first among these, and a complete no-brainer as a release, is Codex: Ultramarines. There is even a Codex: . Also be sure to browse around this wiki, as there are already a lot of Chapters that have been created. Increases growth, enhances function of other organs, especially Biscopea and Ossmudula. overwhelming force, from such an unexpected quarter, that no defence is possible and the enemy is smashed aside and utterly defeated. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Some Chapters build their tactics around the notion of inspiring fear in their foes, even above that they already invoke. There might be one that is similar to the one you had in mind to create. Credit: Tyler "Coda" Moore The extremely cool and good take is to make up your own chapter from scratch. For some this is a matter of the controlled, almost scientific application of long-range fire, while others display a preternatural instinct for locating their foe's weak points and striking from afar. When possible, many Space Marine assaults are precluded by a bombardment staged by strike vessels or battle barges in orbit over an enemy position, softening up the resistance and hampering the foe' swill and ability to fight. is not always transferred over in a pure form. He cast himself into a crusade of redemption that only ended in the terrible crucible of the Iron Cage, re-forging the Legion in the bloody furnace of war. Trade wars escalate to open conflicts and the planetary militias are used not to defend against attackers but to capture territory from bitter competitors. While most Chapters take little part in the affairs of the population of their home world, some involve themselves to varying degrees. After enough gene-seed had been collected in the vaults on Terra, the High Lords of Terra authorised the 4, This Founding occurred somewhere between ca. The idea that outsiders are not to be trusted is drilled into the recruits from an early stage, and they are tested continuously to ensure their compliance until it becomes second nature. This has both its advantage and disadvantagesenemies find it extremely hard to assault a fortress in such an environment, but the Chapter will most likely have to look farther afield for recruits. The Ultramarines are by far the best known and most celebrated Adeptus Astartes Chapter in the long and bloody history of the Imperium of Man. - We are happy to announce that Gav Thorpe has joined us on our homebrew server and we will be having a live chat Q&A with him on Saturday June 12th at 15:00 GMT. In many cases doing so would deprive the Imperium of a truly invaluable asset, for Feral worlders are by definition amongst the toughest and most accomplished it is possible to recruit. Newly formed Chapters created at this time that were carved out of the remaining 9 Loyalist Legions became known as Successor Chapters. The gene-seed of the Ultramarines is highly regarded as one of the most stable, with no singular or notable physical mutation beyond the expected pattern, with full functionality of implanted organs to projected specifications, and only a ten percent chance of mutation. It is impossible for a modern era Chapter to build up large enough to split into two separate Chapters, as legion building is explicitly frowned upon by the leadership of the Imperium. Games Workshop has ALL the pivotal moments of their campaigns locked down. Despite their impeccably pure gene-seed, the Dark Angels have been passed over for many of the Foundings that have created fresh Chapters to fight the Imperium's wars. While the Battle-Brothers of other Chapters may spend the night before battle in solemn meditation, the Space Wolves are more likely to mark the eve of battle in bawdy celebration, raising overflowing jacks of Fenrisian ale to brothers they may be mourning once battle is done. Though no single terrain type defines this class of world, many are swathed in jungles populated by carnivorous plants as dangerous as any predatory beast, where even the air itself is poisonous. Many such flaws are two-edged swords, providing unheard of benefits balanced against terrible drawbacks. Some writers might prefer a more subtle approach (Example: Space Wolves, not Space Vikings, though the overall theme is quite obvious). Following the end of the Heresy, Guilliman, as the new Lord Commander of the Imperium, ordered during the event known as the Second Founding that the remaining Loyalist Space Marine Legions be divided and re-organized into smaller one-thousand Astartes Chapters, to ensure that no future rebel such as Horus Lupercal could gain control of such a large and power military unit as a Space Marine Legion again. These so-called 'god machines' tower over the battlefield, their every stride capable of crushing to a pulp entire platoons of enemy infantry. Wars of secession, fought between rival factions each believing themselves the rightful heirs to the rulership of an Imperial world, reduce entire planets to wastelands even without the actions of hostile invaders or rebellious elements. For thousands of standard years, across thousands of worlds, they have continued to stalk the enemies of the Imperium as shadows of death, waiting for the perfect moment to deliver the killing blow before melting back into the darkness once more. When war grinds to a stalemate and neither side has the ability to break the deadlock, the opposing armies will fortify what positions they have claimed and resolve to defend them no matter the cost. The Chapter rules over its home world and subject peoples directly, and its leaders are regarded by them as figures of ultimate authority. This Trial requires the Aspirant to track down and slay, or sometimes capture, such a predator, turning the tables on those who prey upon his people and proving his worthiness to become an Astartes Neophyte. Adam Harrison. This Founding occurred in M39, when Age of Waning began. In some cases the gene-stock is of such antiquity that it is inevitable that some small degree of mutation has crept in over the millennia. 8th Edition Codex: Chaos Space Marines, Codex: Death Guard, Codex: Thousand Sons, Codex: Chaos Daemons, Index: Renegade Knights, 8th Edition Codex: Space Marines, Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, Codex: Grey Knights, & Codex: Deathwatch, 8th Edition Codex: Astra Militarum, Codex: Adeptus Mechanicus, Codex: Imperial Knights, Codex: Adepta Sororitas, Codex: Adeptus Custodes & Index Imperialis Articles, 8th Edition Codex: Craftworlds, Codex: Drukhari, Index: Xenos - Ynnari, Codex: Harlequins, & Codex: Necrons, 8th Edition Codex: Orks, Codex: Tau Empire, Codex: Tyranids, & Codex: Genestealer Cults. In other cultures, the Aspirants fight for the honour to be judged worthy, knowing that a great reward awaits the victors. It is usual for the Aspirant to be armed and the Astartes to fight with his bare hands and probably without his Power Armour, yet still the Aspirant has virtually no hope of victory. The Dark Angels are also notoriously intolerant of non-humans and will often refuse to fight alongside armies that include abhuman warriors or alien races. 40K General Discussion - Forum - DakkaDakka A Battle-Brother that underwent a Challenge Trial before being accepted in the ranks of the Chapter's Neophytes are often possessed of a highly developed sense of their own superiority. In a similar vain, do not claim your chapter uses the gene-seed of the Emperor, only the Grey Knights can claim that honour. Thunderhawk gunships are able to carry up to three squads of Space Marines, and some are modified to carry bike squads. Mia Pallas Blog: Gav Thorpe Live! In most cases, the savagery of the tribes from which the Chapter recruits is tempered by the training, indoctrination and psycho-conditioning imposed on its Neophytes, but in some cases the Chapter is very much shaped by the character of the population, inheriting not only its warlike qualities but many of its unique cultural mores. In other cases the Chapter may earn its name in the years following its founding, fighting battle after battle until an appropriate title presents itself. By constant recourse to the articles of faith enshrined within the Codex Astartes, the Ultramarines are able to face any eventuality with well-practised battle drills and established doctrine. Many of the cultures from which the Astartes recruits exist in hellishly dangerous environments populated by all manner of predatory beings. Gene-seed implants are organs that work with an aspirant's own body tissues, stimulating natural abilities such as muscle growth, or creating abilities that are wholly new. He faces creatures dredged up from his own nightmares and phantoms seeded in his mind by the Librarian, who presides over the Trial and judges the Aspirant's very soul. Communities living in the midst of a death world jungle, for example, rely on total and constant cooperation just to go on existing another day and none are ever out of the sight of another. The Space Wolves use similar methods, as do many other Chapters. Others make a point of seeking out new societies to recruit from, ever vigilant for promising recruits. If only one side places any value in the city, the other is likely to use whatever strategic means it has available to deny it to the other, ranging from long range bombardment to the unleashing of ordnance from battleships in orbit high above. An ocean Hive-World might feature air-sealed hives at the bottom of the sea, or afloat on great man-made islands. The Salamanders and their people as a whole are also defined by their adherence to a variation of the Imperial Cult called the Promethean Cult. No challenge to their status intended. Listed below are the other Imperial designations for allegiance: The worlds of the Imperium are categorised according to a staggering range of factors, but can be divided into the loosely-defined groupings listed here. Planetary assaults are a common type of warfare in the Imperium. At their heart they are still a part of their parent Chapter. They vastly allow fanon chapters to play a supporting role, perhaps turning up to mop up survivors. To the average Imperial subject, even a single Space Marine is a sight of such awe and legend that the merest thought of rebellion is impossible to countenance. Codex Supplements have their parent faction noted in brackets. The name associated with this Chapter say to reader that a particular theme is quite obvious (Can you say Spartans?) The Ultramarines Legion was the largest of those bodies raised to prosecute the Great Crusade so long ago, and as a result it provided the largest number of Chapters when the Second Founding occurred in the aftermath of the Horus Heresy. The populations of such worlds enjoy a reasonable standard of living (for the 41st Millennium!) The Chapters that rigidly follow the word of the Codex Astartes are sometimes referred to as "Codex-compliant Chapters" or even simply "Codex Chapters." Note that while plenty of these terrain types can be Many such flaws are two-edged swords, providing unheard of benefits balanced against terrible drawbacks. But keep in mind, this Chapter is the exception, not the norm. The only exception to this rule would be the creation of a newly Founded Ultima Founding Primaris Space Marine Chapter, as Archmagos Belisarius Cawl, the primary creator of the Primaris, was able to derive gene-seed from every First Founding Legion, which includes the lineage of Russ. Note: Much of the text here has been copied from the RPG "Deathwatch: Rites of Battle" with some information from the affiliate Warhammer 40K Fanon Wiki under the Fair Use doctrine. After the Horus Heresy and the resultant Second Founding reforms of the Adeptus Astartes, the Space Wolves Legion was divided into two Chapters: the new Space Wolves Chapter, which was not compliant with the dictates of the Codex Astartes and retained the name of its parent Legion, and the second Chapter which took the name of the Wolf Brothers. Where the Space Marine Legions had once served as the Imperium's primary frontline military forces, that role was given over to the newly created Imperial Guard, which had been created from the remains of the Imperial Army in the wake of the Heresy. A Space Wolf will drink and make merry, for tomorrow, he may die. Some carry this notion through to a rejection of artificial augmetics, preferring death to the dishonour of concealing weakness with machine implants and totally abhor the practise of imprisoning a fallen warrior in the sarcophagus of a Dreadnought. Amongst other types of Trial, the Ultramarines make extensive use of the Exposure Trial. The Imperial Fists stand out from other Space Marine Chapters since they possess no fixed homeworld, although they are most frequently based on Terra. Indeed, there have been a number of occasions where the Dark Angels or one of the Unforgiven have withdrawn suddenly and with no explanation from a warzone when confronted by an Inquisitor or Missionary. Some, like the Blood Drinkers appear to have nearly overcome the violent rages which plague their brothers, while others, such as the Flesh Tearers, are all but lost to blood lust. They are driven by the need to atone for the sin of being mutants by fighting for the . They consider that the only righteous path lies in the expenditure of their lives for these purposes and will face them with a stoic heart and a single-mindedness that can only lead to the complete annihilation of everything and everyone he faces, often eventually including himself and those that fight beside him. Viable planets are an invaluable asset to the Imperium, and ones with large amounts of natural and desirable resources are ruthlessly exploited. Although the Adeptus Terra prefer to leave the administration of the Imperium's worlds to the duly appointed Imperial Commanders, there are times when circumstances dictate that elements of that world's population be removed for the good of the entire region. The Blood Angels' Chapter keep is located on one of its home world's moons, while the Mortifactors' is a starfort in orbit high above. Despite this, there are some Chapters that have honed the art of a stealthy approach followed by an overwhelming assault to an art form, not least of which is the Raven Guard Chapter. Codices for particular armies were introduced for the second edition of the game. It is comparatively rare for a Chapter to involve itself in the practical considerations of administering its home world, and even when one does so, the more prosaic details are often left to Chapter Serfs or leaders from the population. Your Chapter's history can run the gamut from simply conducting raids on foul xenos to deeply connected endeavours, filled with intrigue, that interact with Inquisitors, Rogue Traders, and other servants of the Imperium. The more recent campaigns Armageddon, Eye of Terror are ideal for fanon writers. The Lost Primarchs of the First Founding Space Marine Legions are the two Primarchs of the IInd and XIth Legions who, for unknown reasons, were deliberately expunged from all known Imperial records and archives before the onset of the Horus Heresy in the early 31st Millennium. Worlds with a medieval level of technology might use highly-ritualised forms of swordplay, while the most advanced worlds would have access to all manner of lethal weaponry. If a writer wants to include such an alliance in their Chapter lore, it is advisable to only apply it to a single battle or campaign. All 7th Edition expansions were superseded by 8th Edition. Some burn brightly, but are consumed in the fires of their own victories, while others are struck down by the fickle hand of fate. Medieval worlds are those planets where the population has either risen above the crude tribal structures of a Feral world, or regressed from a more advanced level. Initially only released digitally, it covers rules for playing the forces of the Inquisition in conjunction with any other Imperial army, as well as for forging more loose alliances with several xenos race, such as with the Eldar. However, it is not okay to create a Homebrew Chapter of Grey Knights origin, so don't do it! Warhammer 40,000 Homebrew Wiki | Fandom Home The web's #1 page for unofficial Warhammer 40,000 fanfiction! When fighting in defence, the Space Marines identify the point the enemy is most likely to assault, and hold it come what may. Many Chapters consider the Aspirant's spiritual and mental capabilities every bit as important as his physical characteristics and impose Trials not of the body, but of the mind. When the Chapter's genetic curse manifests in one of its Battle-Brothers, it usually progresses in three stages. Gene-seed plays little role in defining the character of a Chapter, so creating your own Primarch will only lead to your chapter losing credibility. Below are four most common gene-stock purity types: Even the most noble of Chapters with the most glorious of histories can suffer instabilities in their gene-seed. This genetic curse usually occurs in three stages: Like many Chapters, the Raven Guard also suffer from certain genetic deficiencies. Astartes are always male, even from the time of the Great Crusade when they could turn anyone into a marine. Although only the upper echelons of the Chapter are aware of the awful truth of the Dark Angels' past, even those newly recruited are possessed of a secretive, even introverted nature. If the Death Eagles are indeed descended from the Emperor's Children, it would explain why their true origins have been purposely obfuscated. It is only those Civilised Worlds that maintain the most rigid military traditions that are likely to appeal to the Adeptus Astartes as s source for Aspirants. Other Challenge Trials involve contests of strength, stamina, speed, skill or mental strength. This is both lazy and unimaginative. To their detractors, it made them more beasts than men. These will give you an understanding about what you can, and cannot, write about when creating a Fanon Space Marine Chapter. Controls circadian rhythms, ensures peak performance without sleep. Very few Space Marine Chapters specialise in stealth tactics, for most are so proud of their identity and so feared by their foes that announcing their presence in advance is in effect a weapon in itself. A Hive World, for example, may be an ash-blasted wasteland or its rearing spires might form islands of plasteel amidst an endless sea of jungle. Their homeworld is the volcanic Death World of Nocturne. Some marines are more humane than others, but they aren't cuddly and nice. Targets are selected so as to cause maximum disruption of enemy command and control nets, with precision strikes called against leaders and communication nodes so that once coherent armies are reduced to disparate masses of uncoordinated and utterly demoralised mobs. At a Chapter's Founding the newly assigned Chapter Master must name his Chapter and chose its heraldry. The Imperial Fists are one of the First Founding Chapters of the Space Marines and were originally the VIIth Legion of the Legiones Astartes raised by the Emperor Himself from across Terra during the Unification Wars. There is no subtlety to such landings. The simplest and most common names feature an attributive adjective, followed by the noun (such as "Dark Angels" or "Crimson Fists"). In a galaxy-spanning empire that stresses fealty and loyalty to the Emperor in return for advancement, acclaim and spiritual salvation for its elites, this is perhaps one of the most severe punishments. The Ultramarines themselves follow the codex to the letter, and this is true of other Ultramarines Successors who strive to follow their example. Statues of their Primarch Roboute Guilliman and their greatest heroes rear high above countless plazas and city gates, and images of their myriad victories glow from stained glass windows in the mightiest basilica imperialis. For examples Chapters such as the Blood Angels, Dark Angels, Space Wolves and White Scars utilise different organisational structures, idiosyncratic terminology, specialised ranks, as well as maintaining long-ingrained traditions of their own individual cultures. Due to Cawl's interpretation of his orders and the millennia-spanning labour of his task during which Guilliman was injured and suspended in stasis the secrets of these new Primaris organs were not released until late in the 41st Millennium. Am I an Exposure Trial before being accepted in the ranks of the Chapters Neophytes are often stoic and dour in the face of discomfort and adversity, uncaring of environmental ills that others would find insurmountable. Sometimes the High Lords of Terra bestow the name at the Chapter's Founding, linking it to some sacred duty the Chapter must perform, as is the case with the Praetors (meaning "guardians") of Orpheus. In time it grows, encompassing all forms of alien life, even those of little interest or threat to the Imperium, until eventually they cannot bear to see the xenos live, even at the cost of prudent tactics and the strained measures of battlefield diplomacy. A combination of low temperature and high amounts of liquid has swathed the world in ice. Manage all your favorite fandoms in one place! Another genetic deficiency that afflicts at least one of the Imperial Fists' Successor Chapters is known as 'Dorn's Darkness'. In the 41st Millennium, almost anything is possible! Codex: Kroot : Free Download, Borrow, and Streaming : Internet Archive Codex: Kroot Usage CC0 1.0 Universal Topics Warhammer, Game Component, T'au Empire, Kroot, Playable Army, Fanmade, Unofficial, Codex, 40K, Warhammer 40.000, Warhammer 40K, War Games, War Gaming, TTG, Tabletop Game Collection opensource Language English In a galaxy-spanning empire that harnesses the most powerful of technologies, the spear and the axe remain perhaps the most common weapon, for masses of worlds fall into this category, perhaps even more than any other type. Some Trials are far cruder; the Aspirant is simply administered some powerful psychoactive concoction, often distilled from the venom of local predators or the sap of rare plants. Beastman - Warhammer 40k - Lexicanum Some may field a larger proportion of Devastator squads, balancing these off against a reduced number of Assault Squads.
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